Jeremy Keith reveals how the web is neither good or bad, nor neutral, but an amplifier. He inspires us to not let the future be just something that happens to us, but rather something we make with the small things we do today. He encourages us to build software ethically with our users’ psychological vulnerabilities in mind. He motivates us to not build on rented land, but to publish using the superpower of our own URLs. He also shows us how looking to the past is just as important as looking to the future.
Jeremy Keith lives in Brighton, England where he makes websites with the splendid design agency Clearleft. You may know him from such books as DOM Scripting, Bulletproof Ajax, HTML5 For Web Designers, and most recently Resilient Web Design. He curated the dConstruct conference for a number of years as well as Brighton SF, and he organised the world’s first Science Hack Day. He also made the website Huffduffer to allow people to make podcasts of found sounds—it’s like Instapaper for audio files. Hailing from Erin’s green shores, Jeremy maintains his link to Irish traditional music running the community site The Session. He also indulges a darker side of his bouzouki-playing in the band Salter Cane. Jeremy spends most of his time goofing off on the internet, documenting his time-wasting on adactio.com, where he has been writing for over fifteen years. A photograph he took appears in the film Iron Man.
Joe Johnston inspires us to embrace the superpowers of curiosity and empathy for our users and business owners. He motivates us to always stay curious, and ask why to get to the heart of the problem faster. He encourages us to make sure we use the shiny objects available to us to actually solve a problem.
Joe Johnston has over 18 years of digital experience with extensive knowledge creating digital and physical experiences. His skill set focuses on the user experience and the creation of these experiences to help clients quickly test & validate soultions. He’s adept at navigating the rapidly evolving and shifting technological landscape, making intuitive decisions amidst information-abundance, where sparse facts mingle loosely with data-drenched opinions. He’s completed a wide variety of projects, performing duties that include Experience Director/Advisor/Consultant, Digital Strategy, Experience Design,Service Design and front end development. He believes experience design is driven by moments of engagement, or touch points, between people, brands, ideas, emotions and memories that these moments create. My experience design philosophy is holistic in nature and takes into account all components required to create engaging and emotive experiences. Little known fact about Joe: He grew up on a farm, raising sheep during the day and hacking on a Commodore 64 at night.
Designing for Designers: Building InVision Studio with Tom Giannattasio Special Episodes
00:00 / 50:24
“Designers are the architects of human behavior. With a consolidated tool like Studio, designers are going to be able to focus a lot more on designing…as they should.” — Tom Giannattasio
In this very special episode, I had the great privilege of talking to Studio mastermind Tom Giannattasio all about what went into building what’s being touted as “the world’ most powerful screen design tool”. Tom has an interesting designer origin story. In this interview, you’ll hear how his past experiences have really shaped him into the toolmaker superhero that he’s become.
In this compelling interview with Tom, you’ll hear him answer my questions such as:
What is Studio, and what makes it “the world’s most powerful screen design tool”?
Do designers really need another tool? What makes Studio different than all the others?
What lessons did you learn from Macaw that you’ve applied to Studio?
What’s it like designing for designers? What are the inherent challenges? What have been the rewards?
Designing with colorblindness (2:30)
What is Macaw? (7:09)
What is Studio? (16:37)
Do we need another design tool? (22:08)
Where does Studio leave Craft & InVision tools? (27:30)
Lessons learned from Macaw in making of Studio (31:14)
What’s it like designing for designers? (34:44)
Coolest things you’ve seen folks do with Studio so far? (37:51)
How much does Studio cost? (41:17)
When is Studio available? (42:08)
Designers are becoming the architects of human behavior (43:35)
Alexa Roman motivates us to prove the value of design and contribute to it every single day. She encourages us to always be learning new things since designers work across many different fields. She inspires us to get more excited about analytics and measuring our designs. She also challenges us to think about what we want on our tombstones…while we’re still this side up.
Alexa Roman is a Lead Product Designer at Burner, an app for creating on-demand, smart phone numbers. At Burner, she works on product and growth initiatives. Customer development, experiments and analytics are core to her design work. Previously, she was at Carbon Five where she worked on growth projects with teams at Nissan, Prosper and Joyable. In her spare time, Alexa volunteers with the League of Women Voters of Los Angeles, the Violence Intervention Program and resisterhoodLA.
Fun fact about Alexa is that when she worked in the Art Department for the TV show The Office, she became the resident IT person and would often be called to set to show the actors how to use their on-screen UI. When you see UI in a TV show, it’s nearly always a file that’s been programmed and you have to know the shortcuts to operate it. I did not, however, design that UI and it was terribly out of date even for the time we shot that show.